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Archive for the ‘Maya’ Category

Depth of Field

An assignment for Advanced Material and Lighting. We were given the scene with the robot and had to set up a camera and apply depth of field.  I used two different methods to achieve depth of field, the first in the camera attributes and the second, using a Bokeh lens. 

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Maya Texutres

Here are four textures I made within Maya.  I used the hypershade in Maya to create the textures, the only outside files I used were abstract files.  The four textures I was going for are: stucco, glossy white paint wall, brick, and linoleum.

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Lighted & Textured Scene

This is a recent project I did for Advanced Material & Lighting.  It is a scene of a farmhouse.  All of the textures were made within Maya.  The time of day is mid-day.

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